From Days of Yore
At the end of each session you reach what is known as a minor milestone, when may do one of the following:
- Switch the rank values of any two skills, or replace one Average (+1) skill with one that isn’t on your sheet.
- Change any single stunt for another stunt.
- Purchase a new stunt, provided you have the refresh to do so. (Remember, you can’t go below 1 refresh.)
- Rename one character aspect that isn’t your high concept.
In addition, you may rename any of your moderate consequences in order to reflect that they are beginning to resolve. This is also when you refresh your Fate points.
Sometimes a story will resolve and you reach a significant milestone. Unlike minor milestones, which are primarily about change, significant milestones are about learning new things—dealing with problems and challenges has made your character generally more capable at what they do.
In addition to the benefit of a minor milestone, you also gain both of the following:
- One additional skill point, which you can spend to buy a new skill at Average (+1) or increase an existing skill by one rank. Note that you can’t have more skills at a certain rank than you have at the rank below it. This means that your very first significant milestone can only give you a new skill rather than improve an old one.
- If you have any severe consequences, you can rename them to begin the recovery process, if you haven’t already.
A major milestone should only occur when something happens in the campaign that shakes it up a lot—the end of a story arc (or around three scenarios), the death of a main NPC villain, or any other large-scale change that reverberates around your game world.
Achieving a major milestone confers the benefits of a significant milestone and a minor milestone, and all of the following additional options:
- If you have an extreme consequence, rename it to reflect that you’ve moved past its most debilitating effects. This allows you to take another extreme consequence in the future, if you desire.
- Take an additional point of refresh, which allows you to immediately buy a new stunt or keep it in order to give yourself more fate points at the beginning of a session.
- Advance a skill beyond the campaign’s current skill cap, if you’re able to, thus increasing the skill cap. (Note that you can’t have more skills at a certain rank than you have at the rank below it.)
- Rename your character’s high concept if you desire.